Clamp a Vector
Set range for components. Runs entirely in your browser, so your data never leaves your device.
0 chars · 0 lines
Output
The result appears here as you type.
How to use Clamp a Vector
- 1. Paste your vectors. Enter one vector per line in the input pane. Each component of every vector will be checked against the range you set in the next step.
- 2. Set the minimum and maximum. Enter Minimum and Maximum values. Any component below the minimum is raised to it and any component above the maximum is lowered to it, per vector.
- 3. Choose how the result is wrapped. Pick Parentheses, Brackets or None from the Wrap setting to control how the clamped vector components are enclosed in the output, matching your notation preference.
- 4. Copy the clamped vectors. Copy the resulting vectors, each with components restricted to your chosen range, into whichever script or notes need the bounded values.
When to use Clamp a Vector
Clamp a Vector restricts every component of one or more vectors to a minimum and maximum, pushing out-of-range values to the nearest limit. It is useful whenever a vector must stay within physical or display bounds.
- Bounding a game object's velocity. A game script computes a velocity vector that occasionally exceeds a maximum speed, and clamping each component keeps the object within realistic movement limits before it is applied.
- Restricting joystick or input vectors. Raw input from a controller or sensor sometimes reports components slightly outside the expected -1 to 1 range, and clamping normalizes it before feeding it into game logic.
- Preparing coordinates for a fixed canvas. A set of point vectors needs to stay within the pixel dimensions of a canvas, and clamping the x and y components ensures nothing draws outside the visible area.
- Sanitizing sensor vector readings. A batch of accelerometer readings occasionally spikes past a sensor's rated range due to noise, and clamping each vector keeps the dataset within plausible physical limits before analysis.
Examples
One vector per line, clamped to [0, 10]
Input
(1, 12, -3) (5, -8, 20)
Output
(1, 10, 0) (5, 0, 10)
About the Clamp a Vector tool
Clamp a Vector does its work locally, right in the browser. Set range for components. There is no upload step, no queue and no account, and your data never travels over the network.
It belongs to the Math Tools collection on EditSafely, a set of 234 small, focused Math utilities that share the same instant, private workspace.
You can shape the output with 3 settings, including Minimum, Maximum and Wrap, and the result refreshes the moment you change one. A worked example further down the page shows exactly what the tool produces for a real input.
Running locally also makes the tool fast and dependable: results appear as you type or drop a file, there is no server outage that can take it down mid-task, and confidential data can be processed without a second thought.
Frequently asked questions
Does Clamp a Vector cost anything?
Yes, it is completely free. All 2,658 tools on EditSafely work without an account, a subscription or usage limits.
Is it safe to paste sensitive or confidential data?
No data leaves your device. The whole tool is JavaScript that runs inside your browser tab, so there is no upload, no server-side processing and no log of what you did. If you disconnect from the internet after the page loads, it keeps working.
How much text can I process at once?
There is no fixed limit. Because the work happens on your own device rather than on a shared server, the practical ceiling is your machine's memory, which comfortably handles inputs far larger than typical online tools allow.
Do I need to sign up or install anything?
Nothing to install and no account needed. Open the page in any up-to-date browser, including on a phone or tablet, and the tool is ready.
How do I use the result?
The output panel has a one-click copy button, and you can keep refining the input while you work; the result updates in place as you type.